A connected player.
Session ID. This identifies the connection to the server.
Player ID. Matches RegisteredPlayer::playerid or -1 if the player is anonymous.
Is player muted by the server?
Is player deafened by the server? If true, this implies mute.
Is the player suppressed by the server? This means the user is not muted, but does not have speech privileges in the current channel.
Is the player self-muted?
Is the player self-deafened? If true, this implies mute.
Channel ID the player is in. Matches Channel::id.
The name of the player.
Seconds player has been online.
Average transmission rate in bytes per second over the last few seconds.