com.sun.opengl.util.texture
Class TextureCoords
public class TextureCoords
Specifies texture coordinates for a rectangular area of a
texture. Note that some textures are inherently flipped vertically
from OpenGL's standard coordinate system. This class takes care of
this vertical flip so that the "bottom" and "top" coordinates may
sometimes be reversed. From the point of view of code rendering
textured polygons, it can always map the bottom and left texture
coordinates from the TextureCoords to the lower left point of the
textured polygon and achieve correct results.
float | bottom() - Returns the bottommost (y) texture coordinate of this
rectangle.
|
float | left() - Returns the leftmost (x) texture coordinate of this
rectangle.
|
float | right() - Returns the rightmost (x) texture coordinate of this
rectangle.
|
float | top() - Returns the topmost (y) texture coordinate of this
rectangle.
|
TextureCoords
public TextureCoords(float left,
float bottom,
float right,
float top)
bottom
public float bottom()
Returns the bottommost (y) texture coordinate of this
rectangle.
left
public float left()
Returns the leftmost (x) texture coordinate of this
rectangle.
right
public float right()
Returns the rightmost (x) texture coordinate of this
rectangle.
top
public float top()
Returns the topmost (y) texture coordinate of this
rectangle.
Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.