SUMO - Simulation of Urban MObility
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GNEChange_Lane.h
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1 /****************************************************************************/
7 // A network change in which a single lane is created or deleted
8 /****************************************************************************/
9 // SUMO, Simulation of Urban MObility; see http://sumo.dlr.de/
10 // Copyright (C) 2001-2016 DLR (http://www.dlr.de/) and contributors
11 /****************************************************************************/
12 //
13 // This file is part of SUMO.
14 // SUMO is free software: you can redistribute it and/or modify
15 // it under the terms of the GNU General Public License as published by
16 // the Free Software Foundation, either version 3 of the License, or
17 // (at your option) any later version.
18 //
19 /****************************************************************************/
20 #ifndef GNEChange_Lane_h
21 #define GNEChange_Lane_h
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
33 #include <fx.h>
35 #include <netbuild/NBEdge.h>
36 #include "GNEChange.h"
37 
38 // ===========================================================================
39 // class declarations
40 // ===========================================================================
41 class GNEEdge;
42 class GNELane;
43 class GNEAdditional;
44 class GNEAdditionalSet;
45 
46 // ===========================================================================
47 // class definitions
48 // ===========================================================================
53 class GNEChange_Lane : public GNEChange {
54  FXDECLARE_ABSTRACT(GNEChange_Lane)
55 
56 public:
63  GNEChange_Lane(GNEEdge* edge, GNELane* lane, const NBEdge::Lane& laneAttrs, bool forward);
64 
67 
71  FXString undoName() const;
72 
74  FXString redoName() const;
75 
77  void undo();
78 
80  void redo();
82 
83 
84 private:
87 
90 
93 
95  std::vector<GNEAdditional*> myAdditionalChilds;
96 
98  std::vector<GNEAdditionalSet*> myAdditionalSetParents;
99 };
100 
101 #endif
102 /****************************************************************************/
const NBEdge::Lane myLaneAttrs
we need to preserve the attributes explicitly because they are not contained withing GNELane itself ...
~GNEChange_Lane()
Destructor.
the function-object for an editing operation (abstract base)
Definition: GNEChange.h:49
void undo()
undo action
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
Definition: GNELane.h:55
FXString redoName() const
get Redo name
An Element wich group additionalSet elements.
std::vector< GNEAdditionalSet * > myAdditionalSetParents
we need to preserve the list of additional sets in which this lane is a child
An (internal) definition of a single lane of an edge.
Definition: NBEdge.h:124
FXString undoName() const
return undoName
void redo()
redo action
std::vector< GNEAdditional * > myAdditionalChilds
we need to preserve the list of additionals vinculated with this lane
GNEChange_Lane(GNEEdge *edge, GNELane *lane, const NBEdge::Lane &laneAttrs, bool forward)
Constructor for creating/deleting an edge.
A road/street connecting two junctions (netedit-version)
Definition: GNEEdge.h:55
GNEEdge * myEdge
we need the edge because it is the target of our change commands
GNELane * myLane
we need to preserve the lane because it maybe the target of GNEChange_Attribute commands ...
An Element which don't belongs to GNENet but has influency in the simulation.
Definition: GNEAdditional.h:63