35 #include <osgGA/TerrainManipulator>
36 #include <osgViewer/Viewer>
37 #include <osg/PositionAttitudeTransform>
38 #include <osg/ShapeDrawable>
58 class CameraManipulator;
59 class NodeTrackerManipulator;
87 Command_TLSChange(
const MSLink*
const link, osg::Switch* switchNode);
91 virtual ~Command_TLSChange();
105 const MSLink*
const myLink;
108 osg::ref_ptr<osg::Switch> mySwitch;
116 Command_TLSChange(
const Command_TLSChange&);
119 Command_TLSChange& operator=(
const Command_TLSChange&);
125 osg::ref_ptr<osg::PositionAttitudeTransform> pos;
126 osg::ref_ptr<osg::ShapeDrawable> geom;
127 osg::ref_ptr<osg::Switch> lights;
136 virtual ~GUIOSGView();
188 long onKeyPress(FXObject*, FXSelector,
void*);
198 long onPaint(FXObject*, FXSelector,
void*);
199 long OnIdle(FXObject* sender, FXSelector sel,
void* ptr);
202 class SUMOTerrainManipulator :
public osgGA::TerrainManipulator {
204 SUMOTerrainManipulator() {
205 setAllowThrow(
false);
207 bool performMovementLeftMouseButton(
const double eventTimeDelta,
const double dx,
const double dy) {
208 return osgGA::TerrainManipulator::performMovementMiddleMouseButton(eventTimeDelta, dx, dy);
210 bool performMovementMiddleMouseButton(
const double eventTimeDelta,
const double dx,
const double dy) {
211 return osgGA::TerrainManipulator::performMovementLeftMouseButton(eventTimeDelta, dx, dy);
213 bool performMovementRightMouseButton(
const double eventTimeDelta,
const double dx,
const double dy) {
214 return osgGA::TerrainManipulator::performMovementRightMouseButton(eventTimeDelta, dx, -dy);
218 class FXOSGAdapter :
public osgViewer::GraphicsWindow {
222 void grabFocusIfPointerInWindow() {}
223 void useCursor(
bool cursorOn);
225 bool makeCurrentImplementation();
226 bool releaseContext();
227 void swapBuffersImplementation();
233 bool realizeImplementation() {
236 bool isRealizedImplementation()
const {
239 void closeImplementation() {}
240 bool releaseContextImplementation() {
248 FXCursor*
const myOldCursor;
253 osg::ref_ptr<FXOSGAdapter> myAdapter;
254 osg::ref_ptr<osgViewer::Viewer> myViewer;
255 osg::ref_ptr<osg::Group> myRoot;
259 osg::ref_ptr<osgGA::CameraManipulator> myCameraManipulator;
263 std::map<MSVehicle*, OSGMovable > myVehicles;
264 std::map<MSTransportable*, OSGMovable > myPersons;
266 osg::ref_ptr<osg::Node> myGreenLight;
267 osg::ref_ptr<osg::Node> myYellowLight;
268 osg::ref_ptr<osg::Node> myRedLight;
269 osg::ref_ptr<osg::Node> myRedYellowLight;
virtual long onConfigure(FXObject *, FXSelector, void *)
mouse functions
virtual void setViewportFromTo(const Position &lookFrom, const Position &lookAt)
applies the given viewport settings
virtual void centerTo(GUIGlID id, bool applyZoom, SUMOReal zoomDist=20)
centers to the chosen artifact
virtual void recenterView()
recenters the view
virtual long onMouseMove(FXObject *, FXSelector, void *)
virtual long onMiddleBtnPress(FXObject *, FXSelector, void *)
virtual long onLeftBtnPress(FXObject *, FXSelector, void *)
virtual long onKeyRelease(FXObject *o, FXSelector sel, void *data)
virtual void copyViewportTo(GUISUMOAbstractView *view)
copy the viewport to the given view
virtual void onGamingClick(Position)
on gaming click
virtual void buildViewToolBars(GUIGlChildWindow &)
builds the view toolbars
virtual void stopTrack()
stop track
virtual GUIGlID getTrackedID() const
get tracked id
A class that stores and controls tls and switching of their programs.
virtual void startTrack(int)
star track
virtual long onPaint(FXObject *, FXSelector, void *)
virtual long onKeyPress(FXObject *o, FXSelector sel, void *data)
keyboard functions
A point in 2D or 3D with translation and scaling methods.
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic, in MSLink and GNEInternalLane.
A single child window which contains a view of the simulation area.
virtual long onMiddleBtnRelease(FXObject *, FXSelector, void *)
virtual bool setColorScheme(const std::string &)
set color scheme
virtual void showViewportEditor()
show viewport editor
virtual long onLeftBtnRelease(FXObject *, FXSelector, void *)
A MSNet extended by some values for usage within the gui.
virtual SUMOTime getCurrentTimeStep() const
get the current simulation time
virtual long onRightBtnPress(FXObject *, FXSelector, void *)
virtual long onRightBtnRelease(FXObject *, FXSelector, void *)
A MSVehicle extended by some values for usage within the gui.