A variant of the gamma function.
A filter which changes the gain and bias of an image - similar to ContrastFilter.
A filter for changing the gamma of an image.
Gaussian distribution for the noise.
A filter which applies Gaussian blur to an image.
Construct a Gaussian filter.
Construct a Gaussian filter.
Get whether to increase the size of the output image to accomodate the shadow.
Get the amount of noise to add.
Get the amount of effect.
Get the amount of texture.
Get the amount of chrome.
Get the amount of distortion.
Get the amount of texture.
Get the amount of effect.
Set the amount of saturation change.
Get the amount of sparkle.
Get the amount of texture.
Get the amount of sharpening.
Get the amplitude of the ripples.
Returns the angle of the texture.
Get the angle of the texture.
Returns the angle of the arc.
Returns the angle of the texture.
Returns the angle of the texture.
Returns the angle of each iteration.
Returns the angle of the texture.
Get the angle of the kaleidoscope.
Returns the angle of the mirror.
Returns the angle of blur.
Returns the angle of blur.
Returns the angle of rotation.
Returns the angle of the shadow.
Returns the angle of the texture.
Returns the angle of the effect.
Returns the angle of the texture.
Returns the angle of the texture.
Get the secondary angle of the kaleidoscope.
Get the background color.
Get the background color.
Set the color to be used for pixels below the lower threshold.
Set the color to be used for pixels below the lower threshold.
Get the pixel block size.
Set the blur that is applied before thresholding.
Get the mask used to give the amount of blur at each point.
Returns the border border value.
Get the filter brightness.
Get the brightness tolerance.
Get the centre of the effect as a proportion of the image size.
Get the centre of the effect as a proportion of the image size.
Get the centre of the effect as a proportion of the image size.
Get the centre of the effect as a proportion of the image size.
Get the centre of the effect as a proportion of the image size.
Get the centre of the effect as a proportion of the image size.
Get the centre of the effect as a proportion of the image size.
Get the centre of the effect as a proportion of the image size.
Get the centre of the effect in the X direction as a proportion of the image size.
Get the centre of the effect in the X direction as a proportion of the image size.
Get the centre of the effect in the X direction as a proportion of the image size.
Get the centre of the light in the X direction as a proportion of the image size.
Get the centre of the effect in the X direction as a proportion of the image size.
Get the centre of the effect in the X direction as a proportion of the image size.
Get the centre of the effect in the X direction as a proportion of the image size.
Get the centre of the effect in the X direction as a proportion of the image size.
Get the centre of the effect in the X direction as a proportion of the image size.
Get the centre of the effect in the Y direction as a proportion of the image size.
Get the centre of the effect in the Y direction as a proportion of the image size.
Get the centre of the effect in the Y direction as a proportion of the image size.
Get the centre of the light in the Y direction as a proportion of the image size.
Get the centre of the effect in the Y direction as a proportion of the image size.
Get the centre of the effect in the Y direction as a proportion of the image size.
Get the centre of the effect in the Y direction as a proportion of the image size.
Get the centre of the effect in the Y direction as a proportion of the image size.
Get the centre of the effect in the Y direction as a proportion of the image size.
Get the color of the metal.
Convert a value in the range 0..1 to an RGB color.
Convert a value in the range 0..1 to an RGB color.
Convert a value in the range 0..1 to an RGB color.
Convert a value in the range 0..1 to an RGB color.
Convert a value in the range 0..1 to an RGB color.
Get whether to use a color dither.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the colormap to be used for the filter.
Get the composite with which to paint the text.
Get the cyan screen angle.
Get the density of the image.
Get the density of the noise.
Get the destination warp grid.
Get the destination image.
Get the destination image.
Get the destination image.
Get the destination image.
Get the displacement map.
Get the distance to move on each iteration.
Get the distance of blur.
Get the distance of blur.
Get the distance of the shadow.
Get the distribution of the noise.
Return the dithering setting
Get the pixel block size.
Get the action to perfomr for pixels off the image edges.
Get the action to perform for pixels off the edge of the image.
Get the alpha value at the last iteration.
Get the exppsure of the effect.
Returns the amount of fibres in the texture.
Get the font with which to paint the text.
Get the foreground color.
Get the fuzziness of the texture.
Returns the gain of the texture.
Get whether to render the stars and the image or only the stars.
Get the height of the arc.
Get the height of the crop rectangle.
Get the output image height.
Get the horizontal size of the blur.
Get the horizontal size of the blur.
Get the horizontal size of the blur.
Get the color table index for a color.
Using the previously-built color table, return the index into that table for a pixel.
Get the interpolation factor.
Get the type of interpolation to perform.
Get the number of iterations the effect is performed.
Get the number of iterations the blur is performed.
Get the number of iterations.
Get the number of iterations the effect is performed.
Get the number of iterations the blur is performed.
Get the convolution kernel.
Returns the left border value.
Get the length of the stars.
Get the number of dither levels.
Get the number of dither levels.
Get the number of levels for the effect.
Get the lower threshold value.
Get the magenta screen angle.
Get the array of colors for the colormap.
Get the type of noise to add.
Get whether to do monochrome halftoning.
Get whether to use monochrome noise.
Get the number of colors to quantize to.
Get the number of knots in the gradient.
Get the number of levels in the output image.
Get the opacity of the reflection.
Get the opacity of the rays.
Get the opacity of the shadow.
Get the filter operation.
Get the origin of the output image.
Get the origin of the output image.
Get the paint with which to paint the text.
Get the phase of the ripples.
Get whether to premultiply the alpha channel.
Get whether to premultiply the alpha channel.
Get whether to premultiply the alpha channel.
Get whether to premultiply the alpha channel.
Get the size of the blur.
Get the horizontal size of the blur.
Get the radius of the effect.
Get the radius of the effect.
Get the radius of the kernel.
Get the radius of the effect.
Get the radius of the kernel.
Get the radius of the effect.
Get the radius of the kernel.
Get the radius of the effect.
Get the radius of the effect.
Get the radius of the effect.
Get the radius of the effect.
Get the radius of the effect.
Get the radius of the effect.
Get the radius of the effect.
Get the radius of the kernel.
Get the radius of the kernel.
Get the range of the effect in pixels.
Get whether to render only the rays.
Get the index of refaction.
A convenience method for getting ARGB pixels from an image.
A convenience method for getting ARGB pixels from an image.
A convenience method for getting ARGB pixels from an image.
Returns the right border value.
Returns the amount of rotation on each iteration.
Get the number of samples per pixel.
Returns the scale of the texture.
Returns the scale of the texture.
Returns the scale of the contours.
Returns the scale of the texture.
Returns the scale of the texture.
Returns the scale factor.
Returns the scale of the distortion.
Returns the scale of the texture.
Returns the scale of the texture.
Calculates the bounds of the non-transparent parts of the given image.
Return the serpentine setting.
Return the serpentine setting
Get the color of the shadow.
Get whether to only draw the shadow without the original image.
Get the amount of shine to add in the range 0..1.
Get the number of sides of the kaleidoscope.
Get the number of sides of the aperture.
Get the softness of the dissolve.
Get the softness of the dissolve.
Get the softness of the effect.
Get the softness of the effect.
Get the source warp grid.
Get the spread angle of the arc.
Get the alpha value at the first iteration.
Get the saturation tolerance.
Get the strength of the rays.
Returns the stretch factor of the texture.
Returns the stretch factor of the texture.
Returns the stretch factor of the distortion.
Returns the stretch factor of the texture.
Returns the stretch factor of the texture.
Returns a *copy* of a subimage of image.
Return the threshold - the number of neighbouring pixels for dilation to occur.
Return the threshold - the number of neighbouring pixels for dilation to occur.
Returns the top border value.
Get the transform with which to paint the text.
Get the transition of the image.
Returns the turbulence of the effect.
Returns the turbulence of the effect.
Returns the turbulence of the effect.
Returns the turbulence of the effect.
Returns the turbulence of the effect.
Returns the turbulence of the texture.
Returns the turbulence of the texture.
Get the upper threshold value.
Get whether to convolve the alpha channel.
Get the vertical size of the blur.
Get the vertical size of the blur.
Get the vertical size of the blur.
Get the wavelength of the ripples.
Get the color to be used for pixels above the upper threshold.
Get the color to be used for pixels above the upper threshold.
Get the width of the crop rectangle.
Get the output image width.
Get whether to wrap at the image edges.
Get the left edge of the crop rectangle.
Get the amplitude of ripple in the X direction.
Get the X scale of the texture.
Get the X scale of the effect.
Get the wavelength of ripple in the X direction.
Get the top edge of the crop rectangle.
Get the amplitude of ripple in the Y direction.
Get the yellow screen angle.
Get the Y scale of the texture.
Get the Y scale of the effect.
Get the wavelength of ripple in the Y direction.
Returns the amount to scale on each iteration.
A filter which renders "glints" on bright parts of the image.
A filter which adds Gaussian blur to an image, producing a glowing effect.
Construct a filter with a null kernel.
A Colormap implemented using Catmull-Rom colour splines.
Construct a Gradient with the given colors.
Construct a Gradient with the given colors and knot positions.
Construct a Gradient with the given colors, knot positions and interpolation types.
A filter which draws a coloured gradient.
A filter which can be used to produce wipes by transferring the luma of a mask image into the alpha channel of the source.
A filter which 'grays out' an image by averaging each pixel with white.
A filter which converts an image to grayscale using the NTSC brightness calculation.
A filter to change the saturation of an image.
Construct a SaturationFilter.
Construct a SaturationFilter.
Scales an image using the area-averaging algorithm, which can't be done with AffineTransformOp.
Sparse Convolution Noise.
Set whether to increase the size of the output image to accomodate the shadow.
Set the amount of noise to add in the range 0..1.
Set the amount of effect.
Set the amount of effect.
Set the amount of effect.
Set the amount of distortion.
Set the amount of effect.
Set the amount of effect.
Set the amount of saturation change.
Set the amount of texture.
Set the amount of sharpening.
Set the amount of effect.
Set the amount of sparkle.
Set the amplitude of the ripples.
Specifies the angle of the texture.
Set the angle of the texture.
Set the angle of the arc.
Specifies the angle of the texture.
Specifies the angle of the texture.
Specifies the angle of each iteration.
Specifies the angle of the texture.
Set the angle of the kaleidoscope.
Specifies the angle of the mirror.
Specifies the angle of blur.
Specifies the angle of blur.
Set the angle of twirl in radians.
Specifies the angle of rotation.
Specifies the angle of the shadow.
Specifies the angle of the texture.
Specifies the angle of the effect.
Specifies the angle of the texture.
Set the angle of twirl in radians.
Specifies the angle of the texture.
Set the secondary angle of the kaleidoscope.
Set the background color.
Set the background color.
Set the color to be used for pixels below the lower threshold.
Set the color to be used for pixels below the lower threshold.
Set the pixel block size.
Set the blur that is applied before thresholding.
Set the mask used to give the amount of blur at each point.
Set the border size on the bottom edge.
Set the filter brightness.
Set the brightness tolerance of the image in the range 0..1.
Set the centre of the effect as a proportion of the image size.
Set the centre of the effect as a proportion of the image size.
Set the centre of the effect as a proportion of the image size.
Set the centre of the effect as a proportion of the image size.
Set the centre of the effect as a proportion of the image size.
Set the centre of the effect as a proportion of the image size.
Set the centre of the effect as a proportion of the image size.
Set the centre of the effect as a proportion of the image size.
Set the centre of the effect in the Y direction as a proportion of the image size.
Set the centre of the effect in the X direction as a proportion of the image size.
Set the centre of the effect in the X direction as a proportion of the image size.
Set the centre of the light in the X direction as a proportion of the image size.
Set the centre of the effect in the X direction as a proportion of the image size.
Set the centre of the effect in the X direction as a proportion of the image size.
Set the centre of the effect in the X direction as a proportion of the image size.
Set the centre of the effect in the X direction as a proportion of the image size.
Set the centre of the effect in the X direction as a proportion of the image size.
Set the centre of the effect in the Y direction as a proportion of the image size.
Set the centre of the effect in the Y direction as a proportion of the image size.
Set the centre of the effect in the Y direction as a proportion of the image size.
Set the centre of the light in the Y direction as a proportion of the image size.
Set the centre of the effect in the Y direction as a proportion of the image size.
Set the centre of the effect in the Y direction as a proportion of the image size.
Set the centre of the effect in the Y direction as a proportion of the image size.
Set the centre of the effect in the Y direction as a proportion of the image size.
Set the centre of the effect in the Y direction as a proportion of the image size.
Set the color of the metal.
Set one element of the colormap to a given color.
Set whether to use a color dither.
Set the color at "index" to "color".
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set the colormap to be used for the filter.
Set a range of the colormap to a single color.
Set a range of the colormap, interpolating between two colors.
Set the composite with which to paint the text.
Set the new positions of the image corners.
Set the cyan screen angle.
Set the density of the image in the range 0..1.
Set the density of the image in the range 0..1.
Set the density of the noise.
Set the destination warp grid.
Set the destination image.
Set the destination image.
Set the destination image.
Set the destination image.
Set the displacement map.
Specifies the distance to move on each iteration.
Set the distance of blur.
Set the distance of blur.
Set the distance of the shadow.
Set the distribution of the noise.
Set whether to use dithering or not.
Set the pixel block size.
Set the action to perfomr for pixels off the image edges.
Set the action to perform for pixels off the edge of the image.
Set the alpha value at the last iteration.
Set the exppsure of the effect.
Specifies the amount of fibres in the texture.
Set the font with which to paint the text.
Set the foreground color.
Set the fuzziness of the texture.
Specifies the gain of the texture.
Set whether to render the stars and the image or only the stars.
Set the height of the arc.
Set the height of the crop rectangle.
Set the output image height.
Set the horizontal size of the blur.
Set the horizontal size of the blur.
Set the horizontal size of the blur.
Set the hue tolerance of the image in the range 0..1.
Set the interpolation factor.
Set the type of interpolation to perform.
Set the number of iterations the effect is performed.
Set the number of iterations the blur is performed.
Set the number of iterations.
Set the number of iterations the effect is performed.
Set the number of iterations the blur is performed.
Set the convolution kernel.
Set the values of all the knots.
Set the values of a set of knots.
Set the border size on the left edge.
Set the length of the stars.
Set the number of dither levels.
Set the number of dither levels.
Set the number of levels for the effect.
Set the lower threshold value.
Set the magenta screen angle.
Set the array of colors for the colormap.
Set the type of noise to add.
Set whether to do monochrome halftoning.
Set whether to use monochrome noise.
For morphing, sets the image we're morphing to.
Set the number of colors to quantize to.
Set the number of levels in the output image.
Set the opacity of the reflection.
Set the opacity of the rays.
Set the opacity of the shadow.
Set the filter operation.
Set the paint with which to paint the text.
Set the phase of the ripples.
Set whether to premultiply the alpha channel.
Set whether to premultiply the alpha channel.
Set whether to premultiply the alpha channel.
Set whether to premultiply the alpha channel.
Set both the horizontal and vertical sizes of the blur.
Set the radius of the effect.
Set the radius of the effect.
Set the radius of the kernel, and hence the amount of blur.
Set the radius of the effect.
Set the radius of the kernel, and hence the amount of blur.
Set the radius of the effect.
Set the radius of the kernel, and hence the amount of blur.
Set the radius of the effect.
Set the radius of the effect.
Set the radius of the effect.
Set the radius of the effect.
Set the horizontal size of the blur.
Set the radius of the effect.
Set the radius of the effect.
Set the radius of the effect.
Set the radius of the kernel, and hence the amount of blur.
Set the radius of the kernel, and hence the amount of blur.
Set the range of the effect in pixels.
Set whether to render only the rays.
Set the index of refaction.
A convenience method for setting ARGB pixels in an image.
A convenience method for setting ARGB pixels in an image.
Set the border size on the right edge.
Specifies the rings value.
Specifies the amount of rotation on each iteration.
Set the number of samples per pixel.
Specifies the scale of the texture.
Specifies the scale of the texture.
Specifies the scale of the contours.
Specifies the scale of the texture.
Specifies the scale of the texture.
Specifies the scale factor.
Specifies the scale of the distortion.
Specifies the scale of the texture.
Specifies the scale of the texture.
Set whether to use a serpentine pattern for return or not.
Set whether to use a serpentine pattern for return or not.
Set the color of the shadow.
Set whether to only draw the shadow without the original image.
Set the amount of shine to add to the range 0..1.
Set the number of sides of the kaleidoscope.
Set the number of sides of the aperture.
Set the softness of the dissolve in the range 0..1.
Set the softness of the dissolve in the range 0..1.
Set the softness of the effect in the range 0..1.
Set the softness of the effect in the range 0..1.
Set the source warp grid.
Set the spread angle of the arc.
Set the alpha value at the first iteration.
Set the saturation tolerance of the image in the range 0..1.
Set the strength of the rays.
Specifies the stretch factor of the texture.
Specifies the stretch factor of the texture.
Specifies the stretch factor of the distortion.
Specifies the stretch factor of the texture.
Specifies the stretch factor of the texture.
Set the threshold - the number of neighbouring pixels for dilation to occur.
Set the threshold - the number of neighbouring pixels for dilation to occur.
Set the border size on the top edge.
Set the transform with which to paint the text.
Set the transition of the image in the range 0..1.
Specifies the turbulence of the texture.
Specifies the turbulence of the texture.
Specifies the turbulence of the effect.
Specifies the turbulence of the texture.
Specifies the turbulence of the texture.
Specifies the turbulence of the texture.
Specifies the turbulence of the texture.
Initialize the quantizer.
Initialize the quantizer.
Set the upper threshold value.
Set whether to convolve the alpha channel.
Set the vertical size of the blur.
Set the vertical size of the blur.
Set the vertical size of the blur.
Set the wavelength of the ripples.
Set the color to be used for pixels above the upper threshold.
Set the color to be used for pixels above the upper threshold.
Set the width of the crop rectangle.
Set the output image width.
Set whether to wrap at the image edges.
Set the left edge of the crop rectangle.
Set the amplitude of ripple in the X direction.
Set the X scale of the effect.
Set the X scale of the texture.
Set the wavelength of ripple in the X direction.
Set the top edge of the crop rectangle.
Set the amplitude of ripple in the Y direction.
Set the yellow screen angle.
Set the Y scale of the effect.
Set the Y scale of the texture.
Set the wavelength of ripple in the Y direction.
Specifies the amount to scale on each iteration.
A filter which draws a drop shadow based on the alpha channel of the image.
Construct a ShadowFilter.
Construct a ShadowFilter.
A filter which performs a simple 3x3 sharpening operation.
A filter which reduces a binary image to a skeleton.
A filter which performs a "smart blur".
Construct a WholeImageFilter.
A smoothed pulse function.
A smoothed step function.
A filter which solarizes an image.
A class for calulating the colors of the spectrum.
A colormap with the colors of the spectrum.
Construct a spcetrum color map.
A filter which simulates a lens placed over an image.
Interpolate using a spline.
Compute a Catmull-Rom spline.
Compute a Catmull-Rom spline, but with variable knot spacing.
A Colormap implemented using Catmull-Rom colour splines.
Construct a SplineColormap.
Construct a SplineColormap.
Split a span into two by adding a knot in the middle.
A filter which produces a rubber-stamp type of effect by performing a thresholded blur.
A filter which distorts an image as if it were underwater.
A filter which allows channels to be swapped.