Colobot
|
![]() ![]() | Additional data for active event |
![]() ![]() | Private data of CApplication class |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Base (template) object - geometry for engine objects |
![]() ![]() | |
![]() ![]() | Flat level for building |
![]() ![]() | Base TTF font with UTF-8 char cache |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Management of the execution stack |
![]() ![]() | CBotString Class used to work on strings |
![]() ![]() | |
![]() ![]() | CBotTypResult class to define the complete type of a result |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Camera moving in 3D scene |
![]() ![]() | Cloud layer renderer |
![]() ![]() | |
![]() ![]() | Abstract interface of graphics device |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Global event queue |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Texture of font character |
![]() ![]() | Image loaded from file |
![]() ![]() | |
![]() ![]() | Manager for dynamic lights in 3D scene |
![]() ![]() | Lightning effect renderer |
![]() ![]() | Cloud strip |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Model file reader/writer |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | RGBA color |
![]() ![]() | HSV color |
![]() ![]() | Particle engine |
![]() ![]() | |
![]() ![]() | Planet manager |
![]() ![]() | Fire effect renderer |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Sound plugin interface |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Terrain loader/generator and manager |
![]() ![]() | Text rendering engine |
![]() ![]() | Water manager/renderer |
![]() ![]() | General config for graphics device |
![]() ![]() | Dynamic light in 3D scene |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Tier 4 of object tree (data) |
![]() ![]() | |
![]() ![]() | Tier 3 of base object tree (LOD) |
![]() ![]() | Tier 2 of base object tree (textures) |
![]() ![]() | A mark on ground drawn by the graphics engine |
![]() ![]() | A spot (large shadow) drawn on the ground by the graphics engine |
![]() ![]() | Information about mouse cursor |
![]() ![]() | Object drawn by the graphics engine |
![]() ![]() | Shadow drawn by the graphics engine |
![]() ![]() | Type of shadow drawn by the graphics engine |
![]() ![]() | A triangle drawn by the graphics engine |
![]() ![]() | Event sent by system, interface or game |
![]() ![]() | Spherical limit of flight |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Implementation-specific image data |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Binding for input slot |
![]() ![]() | Color with integer values |
![]() ![]() | 2D Point with integer coords |
![]() ![]() | Binding for joystick axis |
![]() ![]() | Additional data for joystick axis event |
![]() ![]() | Additional data for joystick button event |
![]() ![]() | Information about a joystick device |
![]() ![]() | |
![]() ![]() | Additional data for keyboard event |
![]() ![]() | Properties of light in 3D scene |
![]() ![]() | Describes the progression of light parameters change |
![]() ![]() | |
![]() ![]() | Instances of class managed by CInstanceManager |
![]() ![]() | |
![]() ![]() | Material of a surface |
![]() ![]() | 4x4 matrix |
![]() ![]() | Triangle of a 3D model |
![]() ![]() | |
![]() ![]() | Additional data mouse button event |
![]() ![]() | Additional data for mouse wheel event |
![]() ![]() | Font with multiple possible sizes |
![]() ![]() | Header for new binary model file |
![]() ![]() | Triangle of new binary model file |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Manager for objects |
![]() ![]() | |
![]() ![]() | Colobot binary model header info |
![]() ![]() | Colobot binary model file version 1 |
![]() ![]() | Colobot binary model file version 2 |
![]() ![]() | Colobot binary model file version 3 |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Planet texture definition |
![]() ![]() | 2D point |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Material for ground surface |
![]() ![]() | Material used for terrain point |
![]() ![]() | Info about a texture |
![]() ![]() | Parameters for texture creation |
![]() ![]() | Parameters for a texture unit |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | UTF-8 character in font cache |
![]() ![]() | 3D (3x1) vector |
![]() ![]() | Vertex of a primitive |
![]() ![]() | Colored vertex |
![]() ![]() | Vertex with secondary texture coordinates |
![]() ![]() | Water strip |
![]() ![]() | Water particle effect |
![]() ![]() |