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motionhuman.h
1 // * This file is part of the COLOBOT source code
2 // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
3 // *
4 // * This program is free software: you can redistribute it and/or modify
5 // * it under the terms of the GNU General Public License as published by
6 // * the Free Software Foundation, either version 3 of the License, or
7 // * (at your option) any later version.
8 // *
9 // * This program is distributed in the hope that it will be useful,
10 // * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // * GNU General Public License for more details.
13 // *
14 // * You should have received a copy of the GNU General Public License
15 // * along with this program. If not, see http://www.gnu.org/licenses/.
16 
17 // motionhuman.h
18 
19 #pragma once
20 
21 
22 #include "object/motion/motion.h"
23 
24 
25 
26 enum MotionHumanAction
27 {
28  MH_MARCH = 0,
29  MH_MARCHTAKE = 1,
30  MH_TURN = 2,
31  MH_STOP = 3,
32  MH_FLY = 4,
33  MH_SWIM = 5,
34  MH_SPEC = 6
35 };
36 
37 enum MotionHumanSpecialAction
38 {
39  MHS_FIRE = 0,
40  MHS_GUN = 1,
41  MHS_TAKE = 2,
42  MHS_TAKEOTHER = 3,
43  MHS_TAKEHIGH = 4,
44  MHS_UPRIGHT = 5,
45  MHS_WIN = 6,
46  MHS_LOST = 7,
47  MHS_DEADg = 8,
48  MHS_DEADg1 = 9,
49  MHS_DEADg2 = 10,
50  MHS_DEADg3 = 11,
51  MHS_DEADg4 = 12,
52  MHS_DEADw = 13,
53  MHS_FLAG = 14,
54  MHS_SATCOM = 15
55 };
56 
57 
58 class CMotionHuman : public CMotion
59 {
60 public:
61  CMotionHuman(CObject* object);
62  ~CMotionHuman();
63 
64  void DeleteObject(bool bAll=false);
65  bool Create(Math::Vector pos, float angle, ObjectType type, float power);
66  bool EventProcess(const Event &event);
67  Error SetAction(int action, float time=0.2f);
68 
69  void StartDisplayPerso();
70  void StopDisplayPerso();
71 
72 protected:
73  void CreatePhysics(ObjectType type);
74  bool EventFrame(const Event &event);
75 
76 protected:
77  int m_partiReactor;
78  float m_armMember;
79  float m_armTimeAbs;
80  float m_armTimeAction;
81  float m_armTimeSwim;
82  short m_armAngles[3*3*3*3*7 + 3*3*3*16];
83  int m_armTimeIndex;
84  int m_armPartIndex;
85  int m_armMemberIndex;
86  int m_armLastAction;
87  bool m_bArmStop;
88  float m_lastSoundMarch;
89  float m_lastSoundHhh;
90  float m_time;
91  float m_tired;
92  bool m_bDisplayPerso;
93 };
94