Colobot
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
lightning.h
Go to the documentation of this file.
1 // * This file is part of the COLOBOT source code
2 // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
3 // * Copyright (C) 2012, Polish Portal of Colobot (PPC)
4 // *
5 // * This program is free software: you can redistribute it and/or modify
6 // * it under the terms of the GNU General Public License as published by
7 // * the Free Software Foundation, either version 3 of the License, or
8 // * (at your option) any later version.
9 // *
10 // * This program is distributed in the hope that it will be useful,
11 // * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // * GNU General Public License for more details.
14 // *
15 // * You should have received a copy of the GNU General Public License
16 // * along with this program. If not, see http://www.gnu.org/licenses/.
17 
23 #pragma once
24 
25 
26 #include "common/event.h"
27 
28 #include "math/vector.h"
29 
30 
31 class CObject;
32 class CSoundInterface;
33 
34 
35 // Graphics module namespace
36 namespace Gfx {
37 
38 class CEngine;
39 class CTerrain;
40 class CCamera;
41 
43 const float LTNG_PROTECTION_RADIUS = 200.0f;
44 
45 
53 {
54 public:
55  CLightning(CEngine* engine);
56  ~CLightning();
57 
59  bool Create(float sleep, float delay, float magnetic);
60 
62  void Flush();
63 
65  bool GetStatus(float &sleep, float &delay, float &magnetic, float &progress);
67  bool SetStatus(float sleep, float delay, float magnetic, float progress);
68 
70  bool EventProcess(const Event &event);
71 
73  void Draw();
74 
75 protected:
77  bool EventFrame(const Event &event);
80 
81 protected:
82  CEngine* m_engine;
83  CTerrain* m_terrain;
84  CCamera* m_camera;
85  CSoundInterface* m_sound;
86 
87  bool m_lightningExists;
88  float m_sleep;
89  float m_delay;
90  float m_magnetic;
91 
92  float m_speed;
93  float m_progress;
94  Math::Vector m_pos;
95 
96  enum LightningPhase
97  {
98  LP_WAIT,
99  LP_FLASH,
100  };
101  LightningPhase m_phase;
102 
103  static const short FLASH_SEGMENTS = 50;
104  Math::Point m_shift[FLASH_SEGMENTS];
105  float m_width[FLASH_SEGMENTS];
106 };
107 
108 
109 } // namespace Gfx
110