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src
graphics
engine
cloud.h
Go to the documentation of this file.
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#pragma once
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#include "
common/event.h
"
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#include "
graphics/core/color.h
"
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#include "
math/point.h
"
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#include "
math/vector.h
"
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#include <vector>
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#include <string>
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// Graphics module namespace
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namespace
Gfx {
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class
CEngine;
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class
CTerrain;
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struct
CloudLine
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{
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short
x
, y;
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short
len
;
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float
px1
, px2, pz;
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CloudLine
()
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{
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x
= y = 0;
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len
= 0;
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px1
= px2 = pz = 0;
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}
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};
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class
CCloud
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{
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public
:
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CCloud
(
CEngine
* engine);
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~
CCloud
();
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bool
EventProcess(
const
Event
& event);
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void
Flush
();
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void
Create
(
const
std::string& fileName,
const
Color
& diffuse,
const
Color
& ambient,
float
level);
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void
Draw
();
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void
SetLevel
(
float
level);
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float
GetLevel();
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void
SetEnabled
(
bool
enable);
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bool
GetEnabled();
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protected
:
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bool
EventFrame
(
const
Event
&event);
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void
AdjustLevel
(
Math::Vector
& pos,
Math::Vector
& eye,
float
deep,
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Math::Point
& uv1,
Math::Point
& uv2);
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void
CreateLine
(
int
x,
int
y,
int
len);
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protected
:
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CEngine
* m_engine;
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CTerrain
* m_terrain;
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bool
m_enabled;
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float
m_level
;
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std::string
m_fileName
;
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Math::Point
m_speed
;
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Color
m_diffuse
;
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Color
m_ambient
;
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float
m_time;
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float
m_lastTest;
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int
m_subdiv;
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Math::Vector
m_wind
;
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int
m_brickCount
;
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float
m_brickSize
;
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std::vector<CloudLine> m_lines;
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};
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}
// namespace Gfx
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