Colobot
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Fire effect rendering - CPyro class. More...
#include "common/event.h"
#include "common/global.h"
#include "graphics/engine/engine.h"
#include "object/object.h"
Go to the source code of this file.
Classes | |
struct | Gfx::PyroBurnPart |
struct | Gfx::PyroLightOper |
class | Gfx::CPyro |
Fire effect renderer. More... |
Namespaces | |
namespace | Gfx |
Namespace for (new) graphics code. |
Enumerations | |
enum | Gfx::PyroType { PT_NULL = 0, PT_FRAGT = 1, Gfx::PT_FRAGO = 2, Gfx::PT_FRAGW = 4, Gfx::PT_EXPLOT = 5, Gfx::PT_EXPLOO = 6, Gfx::PT_EXPLOW = 8, Gfx::PT_SHOTT = 9, Gfx::PT_SHOTH = 10, Gfx::PT_SHOTM = 11, Gfx::PT_SHOTW = 12, Gfx::PT_EGG = 13, Gfx::PT_BURNT = 14, Gfx::PT_BURNO = 15, Gfx::PT_SPIDER = 16, Gfx::PT_FALL = 17, Gfx::PT_WPCHECK = 18, Gfx::PT_FLCREATE = 19, Gfx::PT_FLDELETE = 20, Gfx::PT_RESET = 21, Gfx::PT_WIN = 22, Gfx::PT_LOST = 23, Gfx::PT_DEADG = 24, Gfx::PT_DEADW = 25, Gfx::PT_FINDING = 26 } |
Type of pyro effect. More... |
Fire effect rendering - CPyro class.