Colobot
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Triangle of new binary model file. More...
Public Attributes | |
VertexTex2 | p1 |
1st vertex | |
VertexTex2 | p2 |
2nd vertex | |
VertexTex2 | p3 |
3rd vertex | |
Material | material |
Material. | |
std::string | tex1Name |
Name of 1st texture. | |
std::string | tex2Name |
Name of 2nd texture. | |
bool | variableTex2 |
If true, 2nd texture will be taken from current engine setting. | |
int | lodLevel |
LOD level. | |
int | state |
Rendering state to be set. |
Triangle of new binary model file.
NOTE: at this time, it is identical to ModelTriangle struct, but it may change independently in the future.