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Gfx::EngineBaseObjDataTier Struct Reference

Tier 4 of object tree (data) More...

#include <engine.h>

Public Member Functions

 EngineBaseObjDataTier (EngineTriangleType _type=ENG_TRIANGLE_TYPE_TRIANGLES, const Material &_material=Material(), int _state=ENG_RSTATE_NORMAL)

Public Attributes

EngineTriangleType type
Material material
int state
std::vector< VertexTex2vertices
unsigned int staticBufferId
bool updateStaticBuffer

Detailed Description

Tier 4 of object tree (data)


The documentation for this struct was generated from the following file: