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src
graphics
core
light.h
Go to the documentation of this file.
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#pragma once
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#include "
graphics/core/color.h
"
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#include "
math/vector.h
"
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// Graphics module namespace
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namespace
Gfx {
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enum
LightType
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{
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LIGHT_POINT,
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LIGHT_SPOT,
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LIGHT_DIRECTIONAL
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};
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struct
Light
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{
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LightType
type
;
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Color
ambient
;
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Color
diffuse
;
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Color
specular
;
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Math::Vector
position
;
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Math::Vector
direction
;
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float
attenuation0
;
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float
attenuation1
;
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float
attenuation2
;
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float
spotAngle
;
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float
spotIntensity
;
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Light
()
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{
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LoadDefault
();
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}
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void
LoadDefault
()
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{
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type
= LIGHT_POINT;
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ambient
=
Color
(0.4f, 0.4f, 0.4f);
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diffuse
=
Color
(0.8f, 0.8f, 0.8f);
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specular
=
Color
(1.0f, 1.0f, 1.0f);
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position
=
Math::Vector
(0.0f, 0.0f, 0.0f);
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direction
=
Math::Vector
(0.0f, 0.0f, 1.0f);
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attenuation0
= 1.0f;
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attenuation1
=
attenuation2
= 0.0f;
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spotAngle
=
Math::PI
/2.0f;
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spotIntensity
= 0.0f;
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}
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};
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}
// namespace Gfx
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