82 factor = min = max = level = height = 0.0f;
83 bboxMinX = bboxMaxX = bboxMinZ = bboxMaxZ = 0.0f;
143 extRadius = intRadius = maxHeight = 0.0f;
227 bool Generate(
int mosaicCount,
int brickCountPow2,
float brickSize,
float vision,
int depth,
float hardness);
230 bool InitTextures(
const std::string& baseName,
int* table,
int dx,
int dy);
236 int up,
int right,
int down,
int left,
float hardness);
245 bool LoadRelief(
const std::string& fileName,
float scaleRelief,
bool adjustBorder);
313 float GetFlyingMaxHeight();
410 std::vector<BuildingLevel> m_buildingLevels;