Colobot
|
Tier 2 of base object tree (textures) More...
#include <engine.h>
Public Member Functions | |
EngineBaseObjTexTier (const std::string &_tex1Name="", const std::string &_tex2Name="") |
Public Attributes | |
std::string | tex1Name |
Texture | tex1 |
std::string | tex2Name |
Texture | tex2 |
std::vector< EngineBaseObjLODTier > | next |
Tier 2 of base object tree (textures)