Public Member Functions |
bool | EventProcess (const Event &event) |
void | ChangePhase (Phase phase) |
void | SetSceneRead (const char *name) |
void | SetStackRead (const char *name) |
void | SetSceneName (const char *name) |
void | SetSceneRank (int rank) |
std::string & | GetSceneRead () |
std::string & | GetStackRead () |
char * | GetSceneName () |
int | GetSceneRank () |
const char * | GetSceneDir () |
bool | GetSceneSoluce () |
std::string & | GetSavegameDir () |
std::string & | GetPublicDir () |
bool | GetTooltip () |
bool | GetGlint () |
bool | GetSoluce4 () |
bool | GetMovies () |
bool | GetNiceReset () |
bool | GetHimselfDamage () |
void | SetUserDir (char *base, int rank) |
void | BuildSceneName (std::string &filename, char *base, int rank) |
void | BuildResumeName (char *filename, char *base, int rank) |
std::string & | GetFilesDir () |
void | StartAbort () |
void | StartDeleteObject () |
void | StartDeleteGame (char *gamer) |
void | StartQuit () |
void | StartDialog (Math::Point dim, bool bFire, bool bOK, bool bCancel) |
void | FrameDialog (float rTime) |
void | StopDialog () |
bool | IsDialog () |
void | StartSuspend () |
void | StopSuspend () |
void | SetupMemorize () |
void | SetupRecall () |
bool | ReadGamerInfo () |
bool | WriteGamerInfo () |
void | SetGamerInfoTry (int rank, int numTry) |
int | GetGamerInfoTry (int rank) |
void | SetGamerInfoPassed (int rank, bool bPassed) |
bool | GetGamerInfoPassed (int rank) |
bool | NextMission () |
void | WriteGamerPerso (char *gamer) |
void | ReadGamerPerso (char *gamer) |
void | SetGamerFace (char *gamer, int face) |
int | GetGamerFace (char *gamer) |
int | GetGamerFace () |
int | GetGamerGlasses () |
bool | GetGamerOnlyHead () |
float | GetPersoAngle () |
Gfx::Color | GetGamerColorHair () |
Gfx::Color | GetGamerColorCombi () |
Gfx::Color | GetGamerColorBand () |
void | AllMissionUpdate () |
void | ShowSoluceUpdate () |
Protected Member Functions |
void | GlintMove () |
void | FrameParticle (float rTime) |
void | NiceParticle (Math::Point mouse, bool bPress) |
void | ReadNameList () |
void | UpdateNameList () |
void | UpdateNameEdit () |
void | UpdateNameControl () |
void | UpdateNameFace () |
void | NameSelect () |
void | NameCreate () |
void | NameDelete () |
void | UpdatePerso () |
void | CameraPerso () |
void | FixPerso (int rank, int index) |
void | ColorPerso () |
void | DefPerso () |
bool | IsIOReadScene () |
void | IOReadName () |
void | IOReadList () |
void | IOUpdateList () |
void | IODeleteScene () |
bool | IOWriteScene () |
bool | IOReadScene () |
int | GetChapPassed () |
void | UpdateSceneChap (int &chap) |
void | UpdateSceneList (int chap, int &sel) |
void | UpdateSceneResume (int rank) |
void | UpdateDisplayDevice () |
void | UpdateDisplayMode () |
void | ChangeDisplay () |
void | UpdateApply () |
void | UpdateSetupButtons () |
void | ChangeSetupButtons () |
void | ChangeSetupQuality (int quality) |
void | UpdateKey () |
void | ChangeKey (EventType event) |
Protected Attributes |
CApplication * | m_app |
CRobotMain * | m_main |
CEventQueue * | m_eventQueue |
Gfx::CEngine * | m_engine |
CInterface * | m_interface |
Gfx::CParticle * | m_particle |
Gfx::CCamera * | m_camera |
CSoundInterface * | m_sound |
CPauseManager * | m_pause |
Phase | m_phase |
Phase | m_phaseSetup |
Phase | m_phaseTerm |
float | m_phaseTime |
GamerPerso | m_perso |
GamerPerso | m_persoCopy |
int | m_persoTab |
float | m_persoAngle |
std::string | m_sceneDir |
std::string | m_savegameDir |
std::string | m_publicDir |
std::string | m_userDir |
std::string | m_filesDir |
int | m_index |
int | m_chap [10] |
int | m_sel [10] |
int | m_maxList |
int | m_accessChap |
std::string | m_sceneRead |
std::string | m_stackRead |
char | m_sceneName [20] |
int | m_sceneRank |
bool | m_bSceneSoluce |
bool | m_bSimulSetup |
bool | m_accessEnable |
bool | m_accessMission |
bool | m_accessUser |
bool | m_bDeleteGamer |
int | m_userTotal |
std::vector< std::string > | m_userList |
int | m_shotDelay |
std::string | m_shotName |
int | m_setupSelDevice |
int | m_setupSelMode |
bool | m_setupFull |
bool | m_bTooltip |
bool | m_bGlint |
bool | m_bRain |
bool | m_bSoluce4 |
bool | m_bMovies |
bool | m_bNiceReset |
bool | m_bHimselfDamage |
bool | m_bCameraScroll |
bool | m_bCameraInvertX |
bool | m_bCameraInvertY |
bool | m_bEffect |
Math::Point | m_glintMouse |
float | m_glintTime |
int | m_loadingCounter |
bool | m_bDialog |
bool | m_bDialogFire |
bool | m_bDialogDelete |
Math::Point | m_dialogPos |
Math::Point | m_dialogDim |
float | m_dialogParti |
float | m_dialogTime |
PauseType | m_bInitPause |
Gfx::CameraType | m_initCamera |
int | m_partiPhase [10] |
float | m_partiTime [10] |
Math::Point | m_partiPos [10] |
SceneInfo | m_sceneInfo [MAXSCENE] |
std::vector< fs::path > | m_saveList |
The documentation for this class was generated from the following files:
- /build/colobot-T0lCmu/colobot-0.1.3/src/ui/maindialog.h
- /build/colobot-T0lCmu/colobot-0.1.3/src/ui/maindialog.cpp