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167 void LightOperAdd(
float progress,
float intensity,
float r,
float g,
float b);
190 float m_lastParticle;
191 float m_lastParticleSmoke;
195 int m_lightOperTotal;
202 int m_burnKeepPart[10];
207 float m_fallBulletTime;
210 int m_crashSphereUsed;
212 float m_crashSphereRadius[50];