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    CL_NetDataController

Description

Class members

CL_NetDataController()
virtual ~CL_NetDataController()
virtual void init( CL_NetGame *game, int channel, CL_NetObjectCreator *creator)
virtual void send( const CL_NetComputer *dest, CL_NetDataObject *object, int priority=0, int type = 0)
virtual void update_client()
virtual bool update_server( int min_priority, int max_priority, const CL_NetComputer *dest=NULL)
virtual bool update_server_high( int max_priority=0, const CL_NetComputer *dest=NULL)
virtual bool update_server_low( int min_priority=1, const CL_NetComputer *dest=NULL)

See Also

None


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