CLAM-Development  1.4.0
Win32ConsoleApp.hxx
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1 /*
2  * Copyright (c) 2004 MUSIC TECHNOLOGY GROUP (MTG)
3  * UNIVERSITAT POMPEU FABRA
4  *
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19  *
20  */
21 
22 #ifndef __WIN32CONSOLEAPP__
23 #define __WIN32CONSOLEAPP__
24 
25 #ifndef WIN32
26 #error "Hey you, Linux User! You shouldn't be including this thing"
27 #endif
28 
29 #include "BaseAudioApplication.hxx"
30 #include "CLAM_windows.h"
31 #undef GetClassName
32 #undef CreateWindow
33 
34 namespace CLAM
35 {
36 
37 #ifdef WIN32
38 
39  // :MRJ:TODO: I don't know why DirectXAudioDevice class hasn't the static pointer already defined
40  // instead of relying that responsability to such a concrete class as DXFullDuplex. While I haven't
41  // got some time to rework the thing we will need the following ugly kludge...
42 
43  class DXFullDuplex;
44 
45  template <typename DXDeviceType>
46  void DXHook( DXDeviceType* homemade_tmpl_func_overload, void* wndhndler )
47  {
48  DXDeviceType::shMainWnd = (HWND)wndhndler;
49  }
50 
51 #define DXFullDuplexHook( handler ) DXHook( (DXFullDuplex*)NULL, handler )
52 
53 #endif
54 
55 
57 : public BaseAudioApplication
58 {
59 public:
60 
62  {
63  }
64 
65  virtual ~Win32ConsoleApp()
66  {
67  }
68 
69 
70  void Run( int argc = 0, char** argv = 0 );
71  virtual void UserMain(void);
72  virtual void AudioMain(void) = 0;
73  static HWND GetHandle( void );
74 
75 private:
76 
77  virtual void AppCleanup(void)
78  {
79  }
80 
81 };
82 
83 
84 
85 
86 }
87 
88 #endif // Win32ConsoleApp.hxx
89