BALL  1.4.79
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BALL::VIEW::Stage Member List

This is the complete list of members for BALL::VIEW::Stage, including all inherited members.

addLightSource(const LightSource &light_source)BALL::VIEW::Stagevirtual
ambient_BALL::VIEW::Stageprotected
background_color_BALL::VIEW::Stageprotected
calculateAbsoluteCoordinates(Vector3 pos) const BALL::VIEW::Stage
calculateRelativeCoordinates(Vector3 pos) const BALL::VIEW::Stage
camera_BALL::VIEW::Stageprotected
clear()BALL::VIEW::Stagevirtual
clearLightSources()BALL::VIEW::Stage
coordinateSystemEnabled() const BALL::VIEW::Stageinline
diffuse_BALL::VIEW::Stageprotected
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Stagevirtual
eye_distance_BALL::VIEW::Stageprotected
focal_distance_BALL::VIEW::Stageprotected
fog_intensity_BALL::VIEW::Stageprotected
getAmbientIntensity() const BALL::VIEW::Stageinline
getBackgroundColor() const BALL::VIEW::Stageinlinevirtual
getCamera()BALL::VIEW::Stageinlinevirtual
getCamera() const BALL::VIEW::Stageinlinevirtual
getDiffuseIntensity() const BALL::VIEW::Stageinline
getEyeDistance() const BALL::VIEW::Stageinline
getFocalDistance() const BALL::VIEW::Stageinline
getFogIntensity() const BALL::VIEW::Stageinline
getInfoColor() const BALL::VIEW::Stageinlinevirtual
getLightSource(Position i)BALL::VIEW::Stageinlinevirtual
getLightSources() const BALL::VIEW::Stageinlinevirtual
getMaterial()BALL::VIEW::Stageinline
getMaterial() const BALL::VIEW::Stageinline
getShininess() const BALL::VIEW::Stageinline
getSpecularIntensity() const BALL::VIEW::Stageinline
info_color_BALL::VIEW::Stageprotected
light_sources_BALL::VIEW::Stageprotected
material_BALL::VIEW::Stageprotected
operator==(const Stage &stage) const BALL::VIEW::Stage
removeLightSource(const LightSource &light_source)BALL::VIEW::Stagevirtual
setAmbientIntensity(float value)BALL::VIEW::Stageinline
setBackgroundColor(const ColorRGBA &color)BALL::VIEW::Stageinlinevirtual
setCamera(const Camera &camera)BALL::VIEW::Stageinlinevirtual
setDiffuseIntensity(float value)BALL::VIEW::Stageinline
setEyeDistance(float value)BALL::VIEW::Stageinline
setFocalDistance(float value)BALL::VIEW::Stageinline
setFogIntensity(float value)BALL::VIEW::Stageinline
setInfoColor(const ColorRGBA &color)BALL::VIEW::Stageinlinevirtual
setShininess(float value)BALL::VIEW::Stageinline
setSpecularIntensity(float value)BALL::VIEW::Stageinline
setSwapSideBySideStereo(bool state)BALL::VIEW::Stageinline
shininess_BALL::VIEW::Stageprotected
show_coordinate_system_BALL::VIEW::Stageprotected
showCoordinateSystem(bool state)BALL::VIEW::Stageinline
specular_BALL::VIEW::Stageprotected
Stage()BALL::VIEW::Stage
Stage(const Stage &stage)BALL::VIEW::Stage
swap_side_by_side_stereo_BALL::VIEW::Stageprotected
swapSideBySideStereo() const BALL::VIEW::Stageinline
~Stage()BALL::VIEW::Stageinlinevirtual