BALL
1.4.79
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The VIEW libary currently contains two methods for rendering visualisations:
The obviously most import is the OPENGL renderer which provides hardware acceleration and is e.g. used in the Scene.
In addition it is possible to export a Representation into POVRay format by using the class POVRenderer. This enables high quality rendering of single images e.g. for high resolution images in publications.
If you want to add support for a new type of rendering, create a new derived Renderer class.
Enumerator | |
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DIRECT_RENDERING |
Render without display lists, directly to the Scene. |
DISPLAY_LISTS_RENDERING |
Render the contents of the display lists. |
REBUILD_DISPLAY_LISTS |
Rebuild the contents of the display lists and redraw them. |
Definition at line 87 of file glRenderer.h.
Enumerator | |
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RENDER_MODE_UNDEFINED | |
RENDER_MODE_SOLID | |
RENDER_MODE_TRANSPARENT | |
RENDER_MODE_ALWAYS_FRONT |
Definition at line 70 of file glRenderer.h.
Enumerator | |
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NO_STEREO | |
ACTIVE_STEREO |
Stereo mode for shutter glasses. |
DUAL_VIEW_STEREO |
Stereo mode for output on two projectors. |
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO |
Stereo mode for output on two projectors with one display per head. |
TOP_BOTTOM_STEREO |
Stereo mode for top bottom views. |
INTERLACED_STEREO |
Line interlaced stereo. |
Definition at line 59 of file renderer.h.